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Change isn't easy: When changing button layouts or attempting to master a different weapon, don't give up prematurely. The new button layout may give you an edge once you get used to it, and the more experience you have with each and every weapon in the game the better. Wielding/using a weapon is one of the best ways to determine how to defend against it.


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Halo 3 - Battle Rifle Guide

Gamephobic.com - Halo 3 Battle Rifle (BR) guide. 1 2 3 Download

The Battle Rifle:
    The Battle Rifle is an excellent all around weapon. It is very useful at medium to long range and, in the right hands, can be more effective than the Assault Rifle at close range. Although it is not a standard start weapon, from time to time you will undoubtedly find yourself in Battle Rifle matches. Not being well versed with the Battle Rifle will severely limit your success in such situations. This guide will attempt to explain the reasons and ways in which the Battle Rifle can and should be utilized to help you gain the upper-hand on any map in any situation. We will compare the weapons usefulness against other weapons in the game and attempt to determine which situations would favor the Battle Rifle over another weapon.

Specifics of the BR:
    The BR is a unique weapon in that it fires a 3 shot burst with each trigger pull. Unlike the Assault Rifle we are all familiar with, continuously holding the trigger down while wielding the BR will not produce a machinegun spray. Some may consider this a disadvantage, as the more ammo you can pump out in a short period of time increases the amount that may land on the target. As this is true, it is valid to consider that the Battle Rifle's ammo causes more damage than that of the Assault Rifle. Another difference between the BR and the AR is the fact that the Battle Rifle gives increased damage for shots landing to enemies heads after his shields are depleted. To be precise, the BR requires 3 shots to the body to fully deplete shields and another 2 shots to finish an enemy off (or 1 additional shot to the head). The Assault Rifle on the other hand, must have 16 rounds land to complete a kill, with no bonus for hits landing to the head.
    Much like the Sniper Rifle, the Battle Rifle allows the user to zoom in on targets using its scope. You will only have one level of zoom with the Battle Rifle however. It is also important to point out that you lose the view and thusly the use of your radar when looking through the scope. This would allow people to sneak up on you more easily for a single melee to the back assassination. While utilizing the scope, getting hit with a single shot will cause you to 'un-scope' or pop out of the scope view. This in some ways is good as it automatically returns you to a standard view where you have use of your radar. However, unexpectedly shifting from the scope view to the standard view might cause you to become disoriented and slow your reaction time. A possible way to avoid this would be to always have cover available or an escape route planned prior to entering the scoped view. This will allow you to, at a moment's notice, easily slip out of an enemies view and prepare for whatever happens next. Also, a moving target must be lead for the rounds to land. This means that you must aim a bit ahead of an enemy as to cause the bullets to arrive at the target at the same time the target enters the line of fire. This might sound quite complex, however, with a little bit of practice this is easily understood and implemented.


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